Live games offer more interactivity and immersive experiences than traditional ones, and they have been one of the biggest trends among players in the past few years. These are engaging and lively, immersing participants in an active environment. But they also produce a false sense of control. In this post, we will explain what creates this perception and explore how players could feel powerful while the actual power may be a little less.
The Illusion of Influence
The purpose of any live game online casino in Malaysia or anywhere else is to lure players into a simulation of a real-life situation. Sophisticated technology and interactivity help participants feel as if their efforts matter. Decision-making gives players the illusion that they have some influence over the outcomes. But this control is false control. It is a limited game design with very little true choice; an algorithm does most of the work.
Engage Readers by Making It Interactive
Live games provide interactivity at their core, with possible choices and actions that affect the game flow. This adds to the players’ experience in a way that gives them agency. But a lot of these interactions are scripted. Players have choices of actions they can take, but the limited scope of the game sometimes leads to outcomes that feel as if they were preordained. This maintains the facade of control whilst keeping people occupied and never giving them power.
Psychological Triggers
There are several psychological reasons for how we perceive control in live games. This is where variable rewards come into play. Gamblers are given random outcomes that force them to keep trying to get what they want. If this sounds a little bit like gambling, then it is good. Moreover, the endorphin-induced satisfaction derived from performing tasks or reaching higher levels of progression encourages the idea that the individual is in the relevant feedback loop, even when the experience is largely predetermined.
The Role of Feedback
Direct feedback is yet another piece that keeps the facade of control alive. When instant feedback is given to players for their actions, they tend to feel more involved with the result of the game. The responsiveness makes it seem like their decisions are moving the right events forward. However, most of this feedback is shallow and intended to keep the players hooked instead of changing the game.
Social Proof and Community Influence
Social features are another common aspect of live games, which encourage players to interact with and help each other. Alongside this sense of control, players can also build a community with one another that will help them achieve the same goals. Of course, most players have only a modest effect. The collective work may appear to propel the game forward, yet the individual plays often carry trivial weight in the eventual progression of the game as a whole. This can create an illusion of power for the players, making them feel like they are more important than they are.
The Business Perspective
Creating an illusion is advantageous from a business perspective. By making players think they have control of the game, players will stay in the game for more hours and spend real money in the game. Game developers can retain a devoted consumer base when a perception like this is encouraged and nurtured. Nevertheless, that raises an ethical question, as companies are manipulating human behavior to maximize in-game purchases.
Entertainment vs. Reality
Of course, games are supposed to be entertaining, but striking the right balance between keeping players engaged and giving them an understanding of the game is inherently important. Players just need to enjoy it without feeling like they are being lied to about the degree to which they can affect things. Exposing how control works and its limitations can preserve trust between players and developers. And they can revel in the games themselves, instead of regarding them as an exam of some sort or as a contest to be won or lost, if only they learn to understand the limits of their influence.
Conclusion
Live games as entertainment experiences are exhilarating and visceral, but they create an illusion of agency. Players feel a sense of power through interactivity, psychological triggers, and social components, yet their real power is limited. This perception is something that both developers and players need to be aware of. The industry should aim to ensure that players take pride in having these experiences without feeling as though they have more control over the game than they may truly possess, putting an end to the stigma of gambling and risk-taking behaviours in general.
(DISCLAIMER: The information in this article does not necessarily reflect the views of The Global Hues. We make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information in this article.)
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